ROOMTONE

Hear how a room will sound before you walk into it.

Estimation model · Sabine / Eyring diffuse field · not a wave simulation

Start from a venue

Dimensions

Surfaces

Saved rooms

s RT60 · mid

RT60 by band

Acoustic treatment

pick a surface · choose a material · set its coverage

An occupied room is far more absorptive — compare with and without an audience.

The room

click a surface to treat · red planes/corners = bass pile-up (trap here) · drag to orbit

Reverb time by frequency

Energy decay

Room modes

mode isolated pile-up

Listen

listener distance 3.0 m

Pick a sound — it plays through the room you've built. Drag the listener distance from up-close to across the space.

Listener-distance behaviour follows Barron & Lee’s revised theory of sound level in auditoria (direct ∝ 1/r; reflected energy decays gently with distance).